Extends:
Modifiers:
Source code
SFVehicle.SFVehicleCable%%
%function_comment% | CableControlMethod | ControlMethod | ||
%function_comment% | float | currentlength | ||
%function_comment% | float | InitialLength | ||
%function_comment% | float | MaxLength |
%function_comment% | CableControlMethod | VehicleSpeed, VehicleTurn, TurretUp, TurretTurn, JumpDuck, FireAltFire |
| auto | DoPhysics (float DeltaTime) | ||
| auto | InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) | ||
| auto | PostBeginPlay () | ||
| auto | RotationPhysics (float DeltaTime) | ||
| auto | Tick (float DeltaTime) |
{
ControlMethod=FireAltFire
MaxLength=1.000000
InitialLength=1.000000
PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384)
bRepairable=False
RepairTime=0.000000
bFullTimePhysics=True
Sprite=Texture'UnrealShare.Icons.Crosshair5'
}